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Battlerite Wiki
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Ripping Battlerite Assets
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Ripping Battlerite Assets
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== Audio files == All audio files are stored in sound banks, which are located in <code>steamapps\common\Battlerite\Battlerite_Data\StreamingAssets</code> To extract them first extract the intermediate fsb (FMOD sample bank) files and then extract the audio files from the fsb files. To get to the fsbs use [http://aluigi.altervista.org/quickbms.htm quickbms]. This bms will extract the fsbs: <pre> for OFFSET = 0 goto OFFSET findloc OFFSET string "FSB5" goto OFFSET getdstring FSB_SIGN 4 # FSOUND_FSB_HEADER_FSB5 (fsb.h) get version long get numsamples long get shdrsize long get namesize long get datasize long xmath SIZE "0x3c + shdrsize + namesize + datasize" log "" OFFSET SIZE next OFFSET + SIZE </pre> To get to the actual audio files [http://zenhax.com/viewtopic.php?t=1901 id-deamon wrote a tool] that uses an older version of the FMOD API. Download [https://drive.google.com/open?id=0B0SafYAmNuM4Qnl5QTAwMHY5QVk here].
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