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{{Character Tabs|active=Responses}} == Character Select == * <sm2>VO_Seeker_CharacterSelect_1.mp3</sm2> Where is the challenge? * <sm2>VO_Seeker_CharacterSelect_2.mp3</sm2> I will hunt, and I will find. * <sm2>VO_Seeker_CharacterSelect_3.mp3</sm2> I strike when least expected. * <sm2>VO_Seeker_CharacterSelect_4.mp3</sm2> Let the hunt begin. * <sm2>VO_Seeker_CharacterSelect_5.mp3</sm2> I am eager to hunt. * <sm2>VO_Seeker_CharacterSelect_6.mp3</sm2> I've got an arrow with your name on it. == Greeting == * <sm2>VO_Seeker_Greeting_1.mp3</sm2> Greetings. * <sm2>VO_Seeker_Greeting_2.mp3</sm2> Well met. * <sm2>VO_Seeker_Greeting_3.mp3</sm2> You look familiar. * <sm2>VO_Seeker_Greeting_4.mp3</sm2> A fine encounter. * <sm2>VO_Seeker_Greeting_5.mp3</sm2> Friend. * <sm2>VO_Seeker_Greeting_6.mp3</sm2> Hello. * <sm2>VO_Seeker_Greeting_7.mp3</sm2> Hi. * <sm2>VO_Seeker_Greeting_8.mp3</sm2> Nice to meet you. == Intro == * <sm2>VO_Seeker_Intro_1.mp3</sm2> Another game, another hunt. * <sm2>VO_Seeker_Intro_2.mp3</sm2> My bow, my pride. * <sm2>VO_Seeker_Intro_3.mp3</sm2> Don't throw caution to the wind. * <sm2>VO_Seeker_Intro_4.mp3</sm2> My bow is eager for new prey. * <sm2>VO_Seeker_Intro_5.mp3</sm2> Hear the crowd. * <sm2>VO_Seeker_Intro_6.mp3</sm2> They won't know what hit them. * <sm2>VO_Seeker_Intro_7.mp3</sm2> I can smell their fear. == Kill == * <sm2>VO_Seeker_Kill_1.mp3</sm2> Finesse. * <sm2>VO_Seeker_Kill_2.mp3</sm2> Precision. * <sm2>VO_Seeker_Kill_3.mp3</sm2> Excellent. * <sm2>VO_Seeker_Kill_4.mp3</sm2> Down with you. * <sm2>VO_Seeker_Kill_5.mp3</sm2> Between the eyes. * <sm2>VO_Seeker_Kill_6.mp3</sm2> You fall! * <sm2>VO_Seeker_Kill_7.mp3</sm2> Gotcha. * <sm2>VO_Seeker_Kill_8.mp3</sm2> Too easy. * <sm2>VO_Seeker_Kill_9.mp3</sm2> Bullseye! == Shoutout == * <sm2>VO_Seeker_ShoutOut_1.mp3</sm2> Good. * <sm2>VO_Seeker_ShoutOut_2.mp3</sm2> Very good! * <sm2>VO_Seeker_ShoutOut_4.mp3</sm2> I like it! * <sm2>VO_Seeker_ShoutOut_5.mp3</sm2> Great! * <sm2>VO_Seeker_ShoutOut_6.mp3</sm2> Spectacular. * <sm2>VO_Seeker_ShoutOut_7.mp3</sm2> Not bad. == Taunt == * <sm2>VO_Seeker_Taunt_1.mp3</sm2> Your breath gives you away. * <sm2>VO_Seeker_Taunt_2.mp3</sm2> I'll get you, eyes closed. * <sm2>VO_Seeker_Taunt_3.mp3</sm2> We're on the same level... when I'm blindfolded. * <sm2>VO_Seeker_Taunt_4.mp3</sm2> Don't even try. * <sm2>VO_Seeker_Taunt_5.mp3</sm2> Don't bother. * <sm2>VO_Seeker_Taunt_6.mp3</sm2> You don't stand a chance! * <sm2>VO_Seeker_Taunt_7.mp3</sm2> Come at me if you can. * <sm2>VO_Seeker_Taunt_8.mp3</sm2> I can smell your fear. == Death == * <sm2>VO_Seeker_Death_1.mp3</sm2> Ooughgh! * <sm2>VO_Seeker_Death_2.mp3</sm2> Awwhugh! * <sm2>VO_Seeker_Death_3.mp3</sm2> Ugh...Hugh... * <sm2>VO_Seeker_Death_4.mp3</sm2> Juagh... Ughugh... * <sm2>VO_Seeker_Death_5.mp3</sm2> Druuaghhuch! == Ultimate Ready == * <sm2>VO_Seeker_UltimateReady_1.mp3</sm2> Ultimate ready. * <sm2>VO_Seeker_UltimateReady_2.mp3</sm2> Ultimate ready. * <sm2>VO_Seeker_UltimateReady_3.mp3</sm2> Ultimate ready! == Ultimate == * <sm2>VO_Seeker_Ultimate_1.mp3</sm2> One shot will do! * <sm2>VO_Seeker_Ultimate_2.mp3</sm2> Here goes nothing! * <sm2>VO_Seeker_Ultimate_3.mp3</sm2> You can't hide from me! * <sm2>VO_Seeker_Ultimate_4.mp3</sm2> Time to strike! * <sm2>VO_Seeker_Ultimate_5.mp3</sm2> Let's finish this! == Round Won == * <sm2>VO_Seeker_WinRound_1.mp3</sm2> This one's mine. * <sm2>VO_Seeker_WinRound_2.mp3</sm2> No surprise. * <sm2>VO_Seeker_WinRound_3.mp3</sm2> They didn't know what hit them! * <sm2>VO_Seeker_WinRound_4.mp3</sm2> Let's do that again. * <sm2>VO_Seeker_WinRound_5.mp3</sm2> This won't do. I want another round! * <sm2>VO_Seeker_WinRound_6.mp3</sm2> The bigger they are, the harder they fall. * <sm2>VO_Seeker_WinRound_7.mp3</sm2> Over already? Heh, I want another round. == Game Won == * <sm2>VO_Seeker_WinGame_1.mp3</sm2> A glorious hunt. A worthy prey. * <sm2>VO_Seeker_WinGame_2.mp3</sm2> The prey have fallen. * <sm2>VO_Seeker_WinGame_3.mp3</sm2> Collect your trophies! * <sm2>VO_Seeker_WinGame_4.mp3</sm2> Victory is mine. * <sm2>VO_Seeker_WinGame_5.mp3</sm2> Another prize to collect. == Basic Attack == * none == Heavy Attack == * none == Wound == * <sm2>VO_Seeker_Wound_1.mp3</sm2> Unh! * <sm2>VO_Seeker_Wound_2.mp3</sm2> Augh! * <sm2>VO_Seeker_Wound_3.mp3</sm2> Eufgh! * <sm2>VO_Seeker_Wound_4.mp3</sm2> Gugh! * <sm2>VO_Seeker_Wound_5.mp3</sm2> Unh! == Heavy Wound == * <sm2>VO_Seeker_HeavyWound_1.mp3</sm2> Augh! * <sm2>VO_Seeker_HeavyWound_2.mp3</sm2> Auugh! * <sm2>VO_Seeker_HeavyWound_3.mp3</sm2> Aaogh! * <sm2>VO_Seeker_HeavyWound_4.mp3</sm2> Eghhhoghh! * <sm2>VO_Seeker_HeavyWound_5.mp3</sm2> Twough! [[Category:Responses]] __NOTOC__
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