Abilities[ | ]
Hammer of Justice[ | ]
Hammer of Justice
Melee attack that deals 10 damage. Your weapon charges over time. When fully charged, it deals 20 damage and inflicts Stun to closest enemy and 12 area damage to nearby enemies.
Melee attack that deals 10 damage. Your weapon charges over time. When fully charged, it deals 20 damage and inflicts Stun to closest enemy and 12 area damage to nearby enemies.
KEYBIND [LMB]
TYPE [Melee]
CAST TIME [0.35]
COOLDOWN [0]
ENERGY COST [0]%
ENERGY GAIN [6]%
[Charge Time] [8s]
[Stun] [Target is unable to move or use abilities for 0.5s.]
[] []
[] []
[] []
[] []
Holy Light[ | ]
Holy Light
Call down a beam of holy light that heals the ally nearest target location for 14 health.
Call down a beam of holy light that heals the ally nearest target location for 14 health.
KEYBIND [RMB]
TYPE [Heal]
CAST TIME [0.5]
COOLDOWN [5.5]
ENERGY COST [0]%
ENERGY GAIN [6]%
[Charges] [3]
[CD Reduction per Other Player] [0.5s]
[] []
[] []
[] []
[] []
Intervene[ | ]
Intervene
Become immaterial and dash forward to slam an enemy dealing 12 damage. Dashing through an ally heals self and ally for 9 health, applies
No results
, recharges your weapon and resets cooldown. Cannot hit allies affected by No results
.Become immaterial and dash forward to slam an enemy dealing 12 damage. Dashing through an ally heals self and ally for 9 health, applies Favor, recharges weapon and resets CD.
KEYBIND [SPACE]
TYPE [Mobility]
CAST TIME [0.2]
COOLDOWN [7]
ENERGY COST [0]%
ENERGY GAIN [5]%
[Min. Distance] [4]
[Max. Distance] [6]
[] []
[] []
[] []
[] []
Radiant Shield[ | ]
Radiant Shield
Put up your shield and absorb projectile and melee attacks in front of you. Absorbing an attack/projectile charges your shield up to 3 times. Fires a wave of light in a cone dealing 12 damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius.
Put up your shield and absorb projectile and melee attacks in front of you.Absorbing an attack/projectile charges your shield up to 3 times. Fires a wave of light in a cone dealing 12 damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius.
KEYBIND [Q]
TYPE [Block]
CAST TIME [0.1]
COOLDOWN [8]
ENERGY COST [0]%
ENERGY GAIN [4]%
[Duration] [1.5]
[Blind] [Reduces sight range by 95% for 2s.]
[] []
[] []
[] []
[] []
Smite[ | ]
Smite
Knock nearby enemies back and replace
Call down a beam of holy light that heals the ally nearest target location for 14 health.
with Knock nearby enemies back and replace Holy Light with Smite, a projectile attack dealing 14 / 18 / 22 damage. The effect lasts for 3 attacks or up to 5s.
, a projectile attack dealing 14 / 18 / 22 damage. The effect lasts for 3 attacks or up to 5s. The effect can be canceled by recasting the ability.Knock nearby enemies back and replace Holy Light with Smite, a projectile attack dealing 14 / 18 / 22 damage. The effect lasts for 3 attacks or up to 5s.
KEYBIND [E]
TYPE [Projectile]
CAST TIME [0.2]
COOLDOWN [9]
ENERGY COST [0]%
ENERGY GAIN [7]%
[] []
[] []
[] []
[] []
[] []
[] []
Condemn[ | ]
Condemn
Jump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals 10 damage and launches an enemy into the air for 1.8 seconds.
Jump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals 10 damage and launches an enemy into the air for 1.8s.
KEYBIND [R]
TYPE [Projectile]
CAST TIME [0.1]
COOLDOWN [15]
ENERGY COST [25]%
ENERGY GAIN [0]%
[Air Time] [0.7s]
[] []
[] []
[] []
[] []
[] []
Crusade[ | ]
Crusade
Become immaterial and dash forward piercing through enemies. Deals 12 damage and inflicts Fading Snare. Dashing through an ally heals them and self for 9 health, applies
No results
, recharges your weapon and resets cooldown. Cannot hit allies affected by No results
.Become immaterial and dash forward piercing through enemies. Deals 12 damage and inflicts Fading Snare. Dashing through an ally heals them and self for 9 health, applies Favor, recharges your weapon and resets CD. Cannot hit allies affected by Favor.
KEYBIND [shift+SPACE]
TYPE [Mobility]
CAST TIME [0.2]
COOLDOWN [7]
ENERGY COST [25]%
ENERGY GAIN [0]%
[Max. Distance] [10]
[Fading Snare] [Reduce target's movement speed to 0% and gradually restores over 1.5s.]
[] []
[] []
[] []
[] []
Sanctuary[ | ]
Sanctuary
Heal all nearby allies for 18 health and grant a Shield, absorbing up to 18 damage for 2.5s.
KEYBIND [shift+Q]
TYPE [Heal]
CAST TIME [0.15]
COOLDOWN [8]
ENERGY COST [25]%
ENERGY GAIN [0]%
[] []
[] []
[] []
[] []
[] []
[] []
Aegis of Valor[ | ]
Aegis of Valor
Throw your returning Aegis. Deals 28-44 damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies
No results
.Throw your returning Aegis. Deals 28-44 damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies Divinity.
KEYBIND [F]
TYPE [Projectile]
CAST TIME [0.8]
COOLDOWN [1]
ENERGY COST [100]%
ENERGY GAIN [0]%
[] []
[Incapacitate] [Target is unable to move or use abilities for 2.2s. Any damage taken breaks this effect.]
[] []
[] []
[] []
[] []
Buffs[ | ]
Favor | Increases healing received from your abilities by 15%. Lasts 5.5s. | Increases healing received from your abilities by 15%. Lasts 5.5s. | 2.2 |