No Battlerites template here, pasting the data for it until it is fixed :)
|t1_1_name = Crescent Wound |t1_2_name = Sunwell |t1_3_name = Lunatic |t1_1_affected = Crescent Stike |t1_2_affected = Celestial Split |t1_3_affected = Lunar Strike |t1_1_type = |t1_2_type = |t1_3_type = |t1_1_info = Charged '''Crescent Strike''' deals 4 bonus damage and '''Weaken''' duration is increased for 1s. |t1_2_info = '''Celestial Split''' heals 8 more health. Healing an ally reduces its cooldown by 4s. |t1_3_info = '''Lunar Strike''' can be recasted for a short time period to spawn a '''Lesser Lunar Strike''' |t1_1_subinfo = Weaken |t1_1_subinfo = Reduces the target's healing and damage output by 3.5s |t2_1_name = Radiance |t2_2_name = Dawn |t2_3_name = Blinding Light |t2_1_affected = Sunlight |t2_2_affected = Sunrise |t2_3_affected = Celestial Split |t2_1_type = |t2_2_type = |t2_3_type = |t2_1_info = '''Sunlight''' heals you for 6 health when an ally is healed. |t2_2_info = Move at 15% increased speed while channeling '''Sunrise'''. |t2_3_info = '''Celestial Split''' reduces the sight range of targets by 80% for 2.5s |t3_1_name = Illumination |t3_2_name = Moon Stone |t3_3_name = Celestial Cycle |t3_1_affected = Sunrise |t3_2_affected = Lunar Strike |t3_3_affected = Prismatic Strike |t3_1_type = |t3_2_type = |t3_3_type = |t3_1_info = '''Sunrise''' now heals self as well as allies and healing is increased to 18 from 12. |t3_2_info = Successful '''Sunlights''' reduces the cooldown of '''Lunar Strike''' by 1s. |t3_3_info = '''Prismatic Strike''' restores all '''Sunlight'' charges on hit and the cooldown is reduced by 5s. |t4_1_name = Lightspeed |t4_2_name = Aegis |t4_3_name = Saros Cycle |t4_1_affected = General |t4_2_affected = General |t4_3_affected = General |t4_1_type = |t4_2_type = |t4_3_type = |t4_1_info = You move 20% faster when your weapon is charged. |t4_2_info = You absorb 20% of damage taken when below 30% health. |t4_3_info = Your weapon recharges 20% faster. |t5_1_name = Sun Strike |t5_2_name = Brilliance |t5_1_affected = Astral Beam |t5_2_affected = Astral Beam |t5_1_type = |t5_2_type = |t5_1_info = Activating '''Astral Beam''' causes a shock wave knocking nearby enemies back. |t5_2_info = Activating '''Astral Beam''' recharges your weapon and grants 3 '''Sunlight''' charges.