Battlerite glossary

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Terminology[edit | edit source]

Bait – a term that can be used in situations where you for example fake-cast an ability, making the opponent react to it by using up a valuable spell such as counter, but with no effect. Battlerite is a lot about mind-game with focus on ability use and reading opponents. Baiting an opponent to act the way you want can put you in an advantageous situation.

BLC – abbreviation for Bloodline Champions, a game that Battlerite is based upon.

Bloodline – in BLC, the champions were called 'bloodlines'.

CC – abbreviation for 'crowd control', referring to abilities such as Sirius' Lunar Strike or Lucie's Panic Flask.

CD – abbreviation for 'cooldown'.

Cleave - Damaging multiple enemies at the same time.

Collapse – see Punish.

DOT - Short for Damage Over Time.

Escape – it is usually an ability for survival and positioning, for example Jade's Blast Vault or Pearl's Dive. An escape can also be called 'space' (because the ability is usually assigned to the spacebar hot key), but some have different hot keys, such as Poloma's Other Side ability. Think twice before using these abilites offensively, leaving you vulnerable.

EX/EX ability – every champion usually have two EX abilities, which are improved versions of a standard ability and cost energy to use.

Fear - another term for Panic, likely derived from World of Warcraft "Fear" ability.

Incap – abilities used for incapacitating targets.

LAN - general referring to live tournaments or meetups.

m1 – referring to your mouse-one button, or left-clicking (sometimes called LMB). In this game it often means 'attacking/hitting' your target, for example »spam m1 with Varesh« would mean using your left-mouse button ability a lot with Varesh to do damage.

m2 – referring to your mouse-two button, or right-clicking (sometimes called RMB).

Peel – referring to helping your support (healer) in most cases, for example when a melee hero such as Shifu is endlessly chasing your support, leaving no room for your support to breathe, and is therefore in need of help; peeling in that sort of a situation means to 'peel the melee hero off of the support to allow for some breathing space'.

Petri/Full Petri - Short for Petrify or Petrification, a CC ability.

Punish – a term used when someone ends up in a bad position and/or with no escape/trance/shield ready, leaving the player vulnerable and gives the opponents a good chance to do high damage on the target, therefore the expression »punishing him/her« is often used.

Rune – referring to the big orb in the middle of the arena. The small ones near the walls are usually referred to as 'orbs'.

SD/Sudden Death – when the round timer runs out, Sudden Death starts, slowly covering the arena in darkness, damaging anyone standing in the dark area. This is a mechanic used to finish the round by force. Rounds can however end up in a draw.

skrff'd – can for fun be used when you miss your Bakko ultimate, deriving from the player/personality skrff that used to play Vanguard in BLC.

SLS – abbreviation for 'Stunlock Studios', the makers of the game.

Stabilize – a term that can be used when your team needs to be careful and not taking unnecessary risks, for example falling back to reset the cooldowns, heal up and/or take orbs. Keep this in mind when ending up in a 2vs1 situation; a good idea is to always stabilize the situation to not risk ending up in a 1vs1 situation and potentially lose the round.

Trade – usually used in contexts like 'trading hits', meaning you and the opponent is doing a m1 war. For example, a Shifu will in most cases beat a Croak if they are trading hits.

Trance – referring to counter-abilities, such as Shifu's Kunju or Pearl's Tidal Wave, used to negate incoming spells and/or to outplay opponents, hence why it says 'counter' in-game.

Ulti – short for 'ultimate'.

In-house/Scrim – when you set up a private lobby game to practice.

Rite – short for 'battlerite', directed to the different battlerite traits you select for each round.

• Champion specific ones:

Alch/Alchemist – used for Lucie, deriving from the champion Alchemist in BLC.

Astro – used for Sirius, deriving from the champion Astronomer in BLC.

Engi/Engineer – used for Iva, deriving from the champion Engineer in BLC.

Glut/Glutton – used for Rook, deriving from the champion Glutton in BLC.

Gunner – used for Jade, deriving from the champion Gunner in BLC.

Herald – loosely used for Oldur, deriving from the champion Herald of Insight in BLC.

Inhib – used for Varesh, deriving from the champion Inhibitor in BLC.

Igniter/Iggy – used for Ashka, deriving from the champion Igniter in BLC.

Nomad – used for Taya, deriving from the champion Nomad in BLC.

Pomp – used for Poloma, deriving from the champion Psychopomp in BLC.

Ranid – used for Croak, deriving from the champion Ranid Assassin in BLC.

Rav/Ravener – used for Freya, deriving from the champion Ravener in BLC.

SM/Spear Master – used for Shifu, deriving from the champion Spear Master in BLC.

VG/Vanguard – used for Bakko, deriving from the champion Vanguard in BLC.

Stalk/Stalker – used for Jamila, deriving from the champion Stalker in BLC.

MW/Metal – Used for Destiny, deriving from the champion Metal Warden in BLC

Champion Level Rewards[edit | edit source]

"The rewards shown below are the same for all champions, with the minor diffence of Title/Avatar rewards."

Level 1 ===
Level 2 === 25 Battle Coin
Level 3 === 50 Battle Coin
Level 4 === 1 Silver Chest
Level 5 === 250 Tokens
Level 6 === 1 Gold Chest
Level 7 === 75 Battle Coin
Level 8 === 1 Silver Chest
Level 9 === 500 Tokens
Level 10 === Champion Avatar
Level 11 === 100 Battle Coin
Level 12 === 1 Gold Chest
Level 13 === 750 Tokens
Level 14 === 1 Silver Chest
Level 15 === 250 Battle Coin
Level 16 === 1 Gold Chest
Level 17 === 1000 Tokens
Level 18 === 1 Gold Chest
Level 19 === 500 Battle Coin
Level 20 === Champion Title
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