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No Battlerites template here, pasting the data for it until it is fixed :)

|t1_1_name = Crescent Wound
|t1_2_name = Sunwell
|t1_3_name = Lunatic
|t1_1_affected = Crescent Stike
|t1_2_affected = Celestial Split
|t1_3_affected = Lunar Strike
|t1_1_type = 
|t1_2_type = 
|t1_3_type = 
|t1_1_info = Charged '''Crescent Strike''' deals 4 bonus damage and '''Weaken''' duration is increased for 1s.
|t1_2_info = '''Celestial Split''' heals 8 more health. Healing an ally reduces its cooldown by 4s.
|t1_3_info = '''Lunar Strike'''	can be recasted for a short time period to spawn a '''Lesser Lunar Strike'''

|t1_1_subinfo = Weaken
|t1_1_subinfo = Reduces the target's healing and damage output by 3.5s

|t2_1_name = Radiance
|t2_2_name = Dawn
|t2_3_name = Blinding Light
|t2_1_affected = Sunlight
|t2_2_affected = Sunrise
|t2_3_affected = Celestial Split
|t2_1_type =
|t2_2_type =
|t2_3_type =
|t2_1_info = '''Sunlight''' heals you for 6 health when an ally is healed.
|t2_2_info = Move at 15% increased speed while channeling '''Sunrise'''.
|t2_3_info = '''Celestial Split''' reduces the sight range of targets by 80% for 2.5s

|t3_1_name = Illumination
|t3_2_name = Moon Stone
|t3_3_name = Celestial Cycle
|t3_1_affected = Sunrise
|t3_2_affected = Lunar Strike
|t3_3_affected = Prismatic Strike
|t3_1_type =
|t3_2_type =
|t3_3_type =
|t3_1_info = '''Sunrise''' now heals self as well as allies and healing is increased to 18 from 12.
|t3_2_info = Successful '''Sunlights''' reduces the cooldown of '''Lunar Strike''' by 1s.
|t3_3_info = '''Prismatic Strike''' restores all '''Sunlight'' charges on hit and the cooldown is  reduced by 5s.


|t4_1_name = Lightspeed
|t4_2_name = Aegis
|t4_3_name = Saros Cycle
|t4_1_affected = General
|t4_2_affected = General
|t4_3_affected = General
|t4_1_type =
|t4_2_type =
|t4_3_type =
|t4_1_info = You move 20% faster when your weapon is charged.
|t4_2_info = You absorb 20% of damage taken when below 30% health.
|t4_3_info = Your weapon recharges 20% faster.

|t5_1_name = Sun Strike
|t5_2_name = Brilliance
|t5_1_affected = Astral Beam
|t5_2_affected = Astral Beam
|t5_1_type = 
|t5_2_type =
|t5_1_info = Activating '''Astral Beam''' causes a shock wave knocking nearby enemies back.
|t5_2_info = Activating '''Astral Beam''' recharges your weapon and grants 3 '''Sunlight''' charges.

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