Pestilus has been very powerful for a while now so we've toned down his Moth output a tad, and shifted some of it to his self heal to make him slightly more reliable on his own. Bloodsucker saw a slight boost to keep his center orb control intact.
- Damage reduced from 12 to 10.
- Healing reduced from 10 to 8.
- Self healing increased from 2 to 3.
- Moth duration increased from 4.5s to 5s.
Pestilus has not been doing very well in high ranked games as his lack of mobility and self healing makes him a squishy target. To help him out he has received a bit of extra mobility while casting Moth. Similarly the speed and range of Infest was buffed and it can now travel through walls.
- Damage increased from 10 to 12.
- Healing increased from 8 to 10.
- Radius reduced from 0.3 to 0.25.
- Range reduced from 8.5 to 8.
- Cast time reduced from 0.35s to 0.3s.
- Cooldown increased from 0s to 0.25s.
- Movement speed while casting up from 45% to 60%.
- Cast time decreased from 0.3s to 0.2s.
- Can now travel through walls.
- Maximum range increased from 7 to 7.5.
- Minimum range of 5 added, making the length of Infest variable between 5 to 7.5.
- Pestilus can no longer pick up health/energy orbs while infesting a target.
To rein in Pestilus' mid orb control we have reduced the output of Bloodsucker. Swarm has received a slight value increase to allow him to withstand a bit more pressure. Some Battlerite tweaks will allow for more diverse Pestilus builds.
- Pestilus introduced!