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|The Ocean Sage|
Pearl is a sage able to control the oceans and whatever creatures that lurk below. Pearl transforms water into volatile attacks, rejuvenating streams and protecting bubbles.
Abilities[edit | edit source]
Basic Abilities[edit | edit source]
Launch a projectile that deals 15 damage. Deals 22 damage and Silences the enemy if your staff is fully charged.
Energy Gain: 7%
Silence Duration: 1s
Max Weapon Charges: 1
Channel a healing wave that heals the nearest ally for 21 health over 0.45s. Recharges faster for each nearby ally.
Energy Gain: 6%
Cooldown Reduction per Ally: 1.5s
- Does not travel through terrain.
Dive into a pool of water and travel to target location. Recharges your staff.
Energy Gain: 5%
Counter the next melee or projectile attack causing a tidal wave that deals 16 damage and knocks nearby enemies back. The wave also heals you for 16 health.
Energy Gain: 7%
Counter Duration: 1.2s
Spawn a bubble barrier at target location that slows enemy projectiles and enemies that enter the space.
Shield target ally removing all negative effects. Shield absorbs up to 30 damage.
EX Abilities[edit | edit source]
Spawn a bubble barrier at target location that slows enemy projectiles and anyone that enters the space. Explodes when the effect ends dealing 26 damage and knocking enemies back.
Ultimate Ability[edit | edit source]
Summon Jaws from the depths to devour enemies dealing 20 area damage. Devoured enemies are removed from battle until Jaws spews them out, dealing 20 damage to all enemies near the landing site. Can be recasted to redirect the landing site.
Impact Delay: 1s
Recast Duration: 3s
Buffs[edit | edit source]
Trivia[edit | edit source]
- Pearl is based on Inquisitor from Bloodline Champions.